Europe
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/30/2025 - Last Updated: 06/12/2025 - Europe - 10 Players [v1.02]
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Guido020
Units cost +20% more to build, but gain +30% attack and defense.
13:05:36
35560
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Morale Boost [ 20250 / 36000 ] Samurai Spirit [ 20250 / 63000 ]
Bulletmagnet
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
76560
  • 0
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Morale Boost [ 0 / 79200 ] Samurai Spirit [ 0 / 138600 ]
YungGooguy
Units cost +20% more to build, but gain +30% attack and defense.
13:09:53
22280
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POWER
Tex227
Units cost is reduced to 90% (10% cheaper).
01:12:28
41590
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Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
MinTaxer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:23:37
14000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
araychi25
Units cost is reduced to 90% (10% cheaper).
36:06:37
9880
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Barter [ 64800 / 64800 ] Merchant Union [ 100410 / 108000 ]
SKeLeDríno
No day-to-day abilities.
18:19:37
26300
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Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
LorFarquaad
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
35:10:15
17350
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Snipe Attack [ 48420 / 64800 ] Super Snipe [ 48420 / 129600 ]
HAP
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
30:16:03
27800
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Meteor Strike [ 24200 / 97200 ] Meteor Strike II [ 24200 / 162000 ]
fly55911jr
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:09:48
8000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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