Ring of inflammation
Day 10 - Turn: 16d 23h 27m - Total: 164d 03h 10m
Game Started: 04/01/2025 - Last Updated: 06/04/2025 - Map2uest copy
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Damage Calculator (Hotkey: C)
Move Planner
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Meteor
Angry nell I told you this would happen!
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MacKaber
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
122:20:43
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    Units in vision only
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Snipe Attack [ 16550 / 27000 ] Super Snipe [ 16550 / 54000 ]
Caliyuga
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
113:16:59
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    Units in vision only
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Snipe Attack [ 6400 / 27000 ] Super Snipe [ 6400 / 54000 ]
NovaOdos
Luck on attacks is +0 to +19%.
169:00:53
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    Units in vision only
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Lucky Star [ 27000 / 27000 ] Lady Luck [ 42000 / 54000 ]
Stijntje
Units cost +20% more to build, but gain +30% attack and defense.
167:01:13
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    Units in vision only
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Morale Boost [ 15330 / 36000 ] Samurai Spirit [ 15330 / 63000 ]
LawOfOne
Units cost +20% more to build, but gain +30% attack and defense.
165:22:23
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    Units in vision only
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 41130 / 63000 ]
Bulletmagnet
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
168:07:30
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    Units in vision only
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POWER
Deedlith
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
168:06:42
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    Units in vision only
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Copter Command [ 10640 / 21600 ] Airborne Assault [ 10640 / 64800 ]
Onyx_Dusk
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
169:02:34
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    Units in vision only
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Urban Blight [ 27000 / 27000 ] High Society [ 27530 / 54000 ]
houseplantish
Units cost +20% more to build, but gain +30% attack and defense.
145:05:22
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    Units in vision only
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Morale Boost [ 16410 / 36000 ] Samurai Spirit [ 16410 / 63000 ]
Icekewb
Units repair +1 additional HP (note: liable for costs).
168:04:47
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    Units in vision only
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 41150 / 54000 ]
Rafmagn
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
166:12:45
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    Units in vision only
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Urban Blight [ 22540 / 27000 ] High Society [ 22540 / 54000 ]
achris00
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
167:22:54
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    Units in vision only
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POWER
Fighterofflames
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
167:21:31
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    Units in vision only
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Urban Blight [ 20700 / 27000 ] High Society [ 20700 / 54000 ]
Nail
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
164:03:09
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    Units in vision only
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Urban Blight [ 990 / 32400 ] High Society [ 990 / 64800 ]
lemonw100
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
99:20:43
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    Units in vision only
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
bukie
Units cost +20% more to build, but gain +30% attack and defense.
151:14:07
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    Units in vision only
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Morale Boost [ 30030 / 36000 ] Samurai Spirit [ 30030 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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