Ring of inflammation
Day 18 - Turn: 00d 00h 00m - Total: 240d 07h 40m
Game Started: 04/01/2025 - Last Updated: 09/03/2025 - Map2uest copy
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MacKaber
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
122:20:43
10900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 16550 / 27000 ] Super Snipe [ 16550 / 54000 ]
Caliyuga
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
113:16:59
12500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Snipe Attack [ 6400 / 27000 ] Super Snipe [ 6400 / 54000 ]
NovaOdos
Luck on attacks is +0 to +19%.
280:05:22
2000
  • 1
    Units in vision only
    Unit-count sprite
    x 1
  • 600
  • 26000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 37800 / 37800 ] Lady Luck [ 41350 / 75600 ]
Stijntje
Units cost +20% more to build, but gain +30% attack and defense.
208:04:58
34600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 15510 / 36000 ] Samurai Spirit [ 15510 / 63000 ]
LawOfOne
Units cost +20% more to build, but gain +30% attack and defense.
193:14:51
60640
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 44730 / 63000 ]
Bulletmagnet
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
263:09:37
7000
  • 224
    Units in vision only
    Unit-count sprite
    x 176
    Unit-count sprite
    x 2
    Unit-count sprite
    x 19
    Unit-count sprite
    x 22
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 593200
  • 228000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
Deedlith
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
168:06:42
12800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 10640 / 21600 ] Airborne Assault [ 10640 / 64800 ]
Onyx_Dusk
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
279:11:10
700
  • 278
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 219
    Unit-count sprite
    x 42
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
  • 344000
  • 169000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 1580 / 32400 ] High Society [ 1580 / 64800 ]
houseplantish
Units cost +20% more to build, but gain +30% attack and defense.
159:05:22
63280
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 19890 / 36000 ] Samurai Spirit [ 19890 / 63000 ]
Icekewb
Units repair +1 additional HP (note: liable for costs).
168:04:47
24000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 41150 / 54000 ]
Rafmagn
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
240:07:39
76600
  • 159
    Units in vision only
    Unit-count sprite
    x 145
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 135800
  • 91000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 11680 / 32400 ] High Society [ 11680 / 64800 ]
achris00
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
245:16:44
87800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
Fighterofflames
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
223:12:14
53500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 22500 / 27000 ] High Society [ 22500 / 54000 ]
Nail
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
168:03:42
22700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 990 / 32400 ] High Society [ 990 / 64800 ]
lemonw100
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
99:20:43
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
bukie
Units cost +20% more to build, but gain +30% attack and defense.
179:08:46
12080
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 39330 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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