No rules fun
Day 39 - Boot: 00d 00h 00m - AET:
Game Started: 01/10/2011 - Last Updated: 07/11/2011 - crazy 8
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
raubvogel
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
315400
  • 0
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 40860 / 81000 ]
nackdaweasel
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
28100
  • 0
  • 0
  • 0
Copter Command [ 27000 / 27000 ] Airborne Assault [ 30700 / 81000 ]
lf04
Luck on attacks is +0 to +19%.
5000
  • 0
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Gulch
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
7000
  • 0
  • 0
  • 0
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
funkytown
Unaffected by snow, but rain affects him the same as snow would for others.
7000
  • 0
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
WelshRepublic
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
106900
  • 0
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 87805 / 81000 ]
ggamer23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
2000
  • 0
  • 0
  • 0
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Johsei
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
9000
  • 0
  • 0
  • 0
Meteor Strike [ 6560 / 27000 ] Meteor Strike II [ 6560 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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