Death Cylinder Remix FFA
Day 16 - Turn: 05d 07h 18m - Total: 18d 12h 31m
Game Started: 04/04/2025 - Last Updated: 06/07/2025 - Death Cylinder Remix
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
LogisticalMenace
Units cost +20% more to build, but gain +30% attack and defense.
18:12:30
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    Units in vision only
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 36070 / 63000 ]
XLnapkins
Units cost +20% more to build, but gain +30% attack and defense.
21:10:30
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    Units in vision only
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SUPER
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:04:03
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    Units in vision only
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Urban Blight [ 15350 / 32400 ] High Society [ 15350 / 64800 ]
Squichibo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:03:09
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 52770 / 72000 ]
CaptainBaron
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19:17:16
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    Units in vision only
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Meteor Strike [ 19330 / 54000 ] Meteor Strike II [ 19330 / 90000 ]
Bulletmagnet
Units cost +20% more to build, but gain +30% attack and defense.
19:19:16
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    Units in vision only
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 42720 / 63000 ]
斩妖
Units cost +20% more to build, but gain +30% attack and defense.
19:15:45
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    Units in vision only
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Morale Boost [ 31050 / 36000 ] Samurai Spirit [ 31050 / 63000 ]
ShiningForce4
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
19:11:49
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    Units in vision only
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POWER
midbomber
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:05:08
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    Units in vision only
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Urban Blight [ 17138.4 / 32400 ] High Society [ 17138.4 / 64800 ]
Laptop-gun
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:04:36
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    Units in vision only
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Terrain Tactics [ 27850 / 36000 ] Prime Tactics [ 27850 / 63000 ]
Nat.22LR
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:10:10
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    Units in vision only
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Urban Blight [ 2586.4 / 32400 ] High Society [ 2586.4 / 64800 ]
shadovv301
Units cost +20% more to build, but gain +30% attack and defense.
13:03:04
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    Units in vision only
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Morale Boost [ 3410 / 36000 ] Samurai Spirit [ 3410 / 63000 ]
Inexperienced
Units cost +20% more to build, but gain +30% attack and defense.
15:05:29
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    Units in vision only
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Morale Boost [ 17190 / 36000 ] Samurai Spirit [ 17190 / 63000 ]
haseen3000
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:03:12
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    Units in vision only
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Double Time [ 19760 / 27000 ] Victory March [ 19760 / 72000 ]
Nick1137
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:09:13
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Mex64
Units cost +20% more to build, but gain +30% attack and defense.
14:13:42
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    Units in vision only
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 37630 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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