Day 16 - Turn: 02d 19h 32m - Total: 02d 19h 32m
Game Started: 05/11/2025 - Last Updated: 06/12/2025 - Lacrimosa
Bracket: QC4 D1 [C] - Contact tournament organizer
Message the tournament organizer if you are having any issues.
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Game Menu
Messages
Damage Calculator (Hotkey: C)
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Meteor
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luigisly
No day-to-day abilities. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:19:31
31200
  • 31
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 5
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 237700
  • 50000
Sideslip [ 28800 / 28800 ] Sidewinder [ 34650 / 72000 ]
Urban Blight [ 900 / 43200 ] High Society [ 900 / 86400 ]
JTQWN
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:03:54
800
  • 35
    Unit-count sprite
    x 17
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    x 5
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    x 6
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    x 3
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    x 4
  • 244100
  • 48000
Tower Shield [ 6050 / 48600 ] Tower of Power [ 6050 / 97200 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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