Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/26/2025 - Last Updated: 07/20/2025 - Lacrimosa
Bracket: QC4 D2 [C]
Quack Cup #4 - Division 2 [C]
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Message the tournament organizer for any questions or issues.
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Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:12:33
6600
  • 26
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 17
  • 98400
  • 42000
    0/?
    0/?
    0/?
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 27400 / 72000 ]
Tower Shield [ 13700 / 27000 ] Tower of Power [ 13700 / 54000 ]
scizor_g45
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
44600
  • 25
    Unit-count sprite
    x 16
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 83600
  • 38000
    0/?
    0/?
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Tower Shield [ 17875 / 27000 ] Tower of Power [ 17875 / 54000 ]
Double Time [ 19325 / 27000 ] Victory March [ 19325 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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