Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/01/2025 - Last Updated: 06/01/2025 - Mists of Avelorn
Bracket: QC4 D2 [F] - Contact tournament organizer
Message the tournament organizer if you are having any issues.
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Messages
Damage Calculator (Hotkey: C)
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Meteor
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eppi_jeppi
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
44400
  • 26
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 111000
  • 44000
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Turbo Charge [ 27000 / 27000 ] Overdrive [ 34575 / 54000 ]
gimmiecandy
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:23:21
300
  • 32
    Unit-count sprite
    x 3
    Unit-count sprite
    x 19
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
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    x 2
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    x 1
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    x 2
    Unit-count sprite
    x 1
  • 173600
  • 42000
POWER
Turbo Charge [ 14775 / 27000 ] Overdrive [ 14775 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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