Day 10 - Turn: 00d 00h 00m - Total: 08d 19h 40m
Game Started: 07/06/2025 - Last Updated: 08/01/2025 - [ML] Multi-Front Drifting
Bracket: QC4 D4 [G]
Quack Cup #4 - Division 4 [G]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
No day-to-day abilities. Units repair +1 additional HP (note: liable for costs).
14:06:10
1000
  • 27
    Unit-count sprite
    x 7
    Unit-count sprite
    x 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 119400
  • 36000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 27350 / 54000 ]
Lucky Lass [ 0 / 32400 ] Covering Fire [ 0 / 64800 ]
TheAntithesis
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units repair +1 additional HP (note: liable for costs).
08:19:39
41000
  • 20
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 74100
  • 38000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 33750 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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