Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/04/2025 - Last Updated: 09/22/2025 - Migration: River Rockers
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
evocoti
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:15:02
104100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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SUPER
agueibana13
No day-to-day abilities.
03:20:31
12300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Danolino
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:14:57
51600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 0 / 43200 ] Victory March [ 0 / 115200 ]
jonesisdumb
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:11:28
16600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 7600 / 27000 ] Max Blast [ 7600 / 54000 ]
einsama
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
133350
  • 144
    Units in vision only
    Unit-count sprite
    x 66
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 16
    Unit-count sprite
    x 9
    Unit-count sprite
    x 13
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 841400
  • 150000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 81000 / 81000 ] Tower of Power [ 162000 / 162000 ]
lemonw100
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
05:23:20
0
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
HispanicAtTheDisco
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:09:09
12400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 8050 / 27000 ] Tower of Power [ 8050 / 54000 ]
Pycnonemosaurus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:09:57
39000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
BoldGiraffe
Luck on attacks is +0 to +19%.
13:03:21
1750
  • 74
    Units in vision only
    Unit-count sprite
    x 47
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 389400
  • 138000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
LogisticalMenace
Luck on attacks is +0 to +19%.
09:00:51
16500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
WienerBandit
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
01:19:37
3200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Guido020
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
06:23:23
1500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Inexperienced
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:06:03
41000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 1850 / 27000 ] Tower of Power [ 1850 / 54000 ]
GentleMelon
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:16:43
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 500 / 27000 ] Tower of Power [ 500 / 54000 ]
Mguy
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
05:16:08
0
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Squ1d
No day-to-day abilities.
05:00:00
0
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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