Suburbia Speedway
Day 19 - Turn: 20d 01h 09m - Total: 282d 13h 36m
Game Started: 04/05/2025 - Last Updated: 10/06/2025 - First Base
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
EroSennin
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
138:17:06
18000
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
lanthir_lamath
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
293:23:58
5600
  • 18
    Unit-count sprite
    x 5
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 54900
  • 11000
    0/?
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Tower Shield [ 32400 / 32400 ] Tower of Power [ 33500 / 64800 ]
Thegame91
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
282:13:35
21800
  • 14
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 24500
  • 16000
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Az1mute
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
225:02:14
13900
  • 0
  • 0
  • 0
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Terrain Tactics [ 23500 / 36000 ] Prime Tactics [ 23500 / 63000 ]
Inexperienced
Units repair +1 additional HP (note: liable for costs).
250:09:19
11400
  • 29
    Unit-count sprite
    x 20
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 86600
  • 23000
    0/?
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SUPER
ScribEnthusiast
Units (even air units) gain +10% attack power on roads.
269:16:59
9600
  • 16
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 3
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    x 2
    Unit-count sprite
    x 1
  • 42200
  • 16000
    0/?
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POWER
Clock150
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
278:02:05
1500
  • 28
    Unit-count sprite
    x 15
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 79500
  • 18000
    0/?
    0/?
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SUPER
mildboi22
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
71:08:34
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Tower Shield [ 1100 / 27000 ] Tower of Power [ 1100 / 54000 ]
Limence
Units repair +1 additional HP (note: liable for costs).
82:12:36
4000
  • 0
  • 0
  • 0
    0/?
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Lucky Lass [ 1800 / 27000 ] Covering Fire [ 1800 / 54000 ]
Siege Tortoise
Units repair +1 additional HP (note: liable for costs).
232:08:09
14300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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SUPER
Stijntje
Units repair +1 additional HP (note: liable for costs).
266:00:35
11800
  • 24
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 94900
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 49650 / 54000 ]
ShiningForce4
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
278:04:07
2200
  • 43
    Unit-count sprite
    x 28
    Unit-count sprite
    x 6
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 121600
  • 23000
    0/?
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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