Day 12 - Turn: 17d 02h 29m - Total: 190d 14h 50m
Game Started: 04/05/2025 - Last Updated: 07/30/2025 - Tigertrap Valley
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Stijntje
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
194:08:55
1500
  • 34
    Unit-count sprite
    x 24
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    x 5
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    x 2
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    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 99400
  • 10000
    0/?
    0/?
    0/?
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    0/?
Urban Blight [ 10700 / 27000 ] High Society [ 10700 / 54000 ]
SergeWind
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
69:15:08
28000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
achris00
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
170:04:09
2000
  • 26
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    x 22
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    x 1
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    x 1
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    x 1
    Unit-count sprite
    x 1
  • 91600
  • 7500
    0/?
    0/?
    0/?
    0/?
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    0/?
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Urban Blight [ 10900 / 27000 ] High Society [ 10900 / 54000 ]
Nero_Sexton
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
194:16:31
8600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Double Time [ 11900 / 27000 ] Victory March [ 11900 / 72000 ]
Clock150
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
190:14:49
11300
  • 39
    Unit-count sprite
    x 34
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    x 2
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    x 1
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    x 1
    Unit-count sprite
    x 1
  • 94700
  • 10500
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Double Time [ 3900 / 27000 ] Victory March [ 3900 / 72000 ]
Ironbasilisk
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
180:05:43
2700
  • 18
    Unit-count sprite
    x 11
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    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 76600
  • 4500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 9000 / 36000 ] Typhoon [ 9000 / 63000 ]
TropicofCapricrn
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
176:00:23
2700
  • 11
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 74700
  • 3500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 3450 / 27000 ] Lightning Strike [ 3450 / 81000 ]
Gentleman Jak
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
155:23:02
3500
  • 27
    Unit-count sprite
    x 1
    Unit-count sprite
    x 21
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 83300
  • 9000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 6100 / 36000 ] Typhoon [ 6100 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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