Race to the Finnish
Day 13 - Turn: 19d 07h 24m - Total: 194d 12h 29m
Game Started: 04/05/2025 - Last Updated: 09/29/2025 - 16 Player Tournament
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Stijntje
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
203:19:23
900
  • 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
  • 56400
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 32400 / 32400 ] Max Blast [ 37950 / 64800 ]
Gl1tchycat
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
210:03:51
3400
  • 12
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 54700
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 32400 / 32400 ] Max Blast [ 47600 / 64800 ]
Az1mute
Units gain +30% attack, but lose -20% defense.
210:14:28
9800
  • 1
    Unit-count sprite
    x 1
  • 16000
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 37800 / 37800 ] Haymaker [ 49950 / 75600 ]
achris00
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
191:06:30
23800
  • 13
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 79000
  • 20000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 32400 / 32400 ] Max Blast [ 57700 / 64800 ]
H4N15H
No day-to-day abilities.
57:14:16
10000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Inexperienced
No day-to-day abilities.
109:20:31
32000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Kekit
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
203:03:06
30100
  • 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 78200
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 3900 / 32400 ] Max Blast [ 3900 / 64800 ]
Finleycream
No day-to-day abilities.
196:09:23
1400
  • 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 51000
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 600 / 32400 ] Hyper Upgrade [ 600 / 64800 ]
Jon-Do
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
57:21:34
10000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
duck658
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
206:02:53
101000
  • 20
    Unit-count sprite
    x 1
    Unit-count sprite
    x 10
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 150000
  • 38000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 5600 / 27000 ] Max Blast [ 5600 / 54000 ]
Clock150
No day-to-day abilities.
208:15:16
0
  • 8
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 24200
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Thegame91
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
196:16:24
600
  • 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
  • 64600
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Shespier
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
205:02:06
49100
  • 31
    Unit-count sprite
    x 16
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 159400
  • 34000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 15000 / 27000 ] Max Blast [ 15000 / 54000 ]
Angry_100
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
69:19:45
10000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Kozy
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
194:12:28
105000
  • 25
    Unit-count sprite
    x 2
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 107000
  • 32000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 7500 / 27000 ] Overdrive [ 7500 / 54000 ]
Modsop
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
55:19:17
10000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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