Race to the Finnish
Day 16 - Turn: 08d 04h 31m - Total: 199d 22h 16m
Game Started: 04/05/2025 - Last Updated: 11/17/2025 - 16 Player Tournament
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Stijntje
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
244:01:12
39800
  • 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 58000
  • 16000
    0/?
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    0/?
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    0/?
Max Force [ 5550 / 37800 ] Max Blast [ 5550 / 75600 ]
Gl1tchycat
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
224:03:51
16000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Az1mute
Units gain +30% attack, but lose -20% defense.
224:13:27
21800
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
    0/?
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    0/?
Knuckleduster [ 37800 / 37800 ] Haymaker [ 67200 / 75600 ]
achris00
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
199:22:15
88300
  • 14
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 80000
  • 26000
    0/?
    0/?
    0/?
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    0/?
Max Force [ 26200 / 37800 ] Max Blast [ 26200 / 75600 ]
H4N15H
No day-to-day abilities.
57:14:16
10000
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Inexperienced
No day-to-day abilities.
109:20:31
32000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Kekit
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
230:15:56
60100
  • 14
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 74500
  • 20000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 32400 / 32400 ] Max Blast [ 39400 / 64800 ]
Finleycream
No day-to-day abilities.
221:17:31
2800
  • 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 26000
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 54050 / 64800 ]
Jon-Do
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
57:21:34
10000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
duck658
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
233:03:23
65000
  • 25
    Unit-count sprite
    x 1
    Unit-count sprite
    x 10
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 264000
  • 40000
    0/?
    0/?
    0/?
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    0/?
    0/?
Max Force [ 6400 / 27000 ] Max Blast [ 6400 / 54000 ]
Clock150
No day-to-day abilities.
234:17:44
400
  • 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 33400
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Hyper Repair [ 10400 / 37800 ] Hyper Upgrade [ 10400 / 75600 ]
Thegame91
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
224:02:21
600
  • 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 72000
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 5000 / 37800 ] Max Blast [ 5000 / 75600 ]
Shespier
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
228:19:58
12900
  • 35
    Unit-count sprite
    x 18
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 217600
  • 40000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Angry_100
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
69:19:45
10000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Kozy
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
208:23:53
35000
  • 29
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 210400
  • 40000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Modsop
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
55:19:17
10000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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