Low funds
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/06/2025 - Last Updated: 09/23/2025 - Big map 7
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
shadovv301 shadovv301
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:17:17
14500
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Sverdrup Sverdrup
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:22:26
14900
Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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  • 302900
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Starduster Starduster
No day-to-day abilities.
25:14:07
16400
Sideslip [ 25200 / 25200 ] Sidewinder [ 33500 / 63000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Dorios Dorios
Luck on attacks is -9% to +24%.
00:00:00
23300
Brute Force [ 0 / 37800 ] Barbaric Blow [ 0 / 75600 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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OliverCromwell OliverCromwell
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:12:18
33550
Terrain Tactics [ 43550 / 50400 ] Prime Tactics [ 43550 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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VanikTaronatsi VanikTaronatsi
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14:13:30
10500
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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thelast thelast
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:19:09
19800
Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Mega Business Mega Business
No day-to-day abilities.
11:13:56
14100
Sideslip [ 18000 / 18000 ] Sidewinder [ 32900 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Mata Mata
No day-to-day abilities.
03:23:16
12300
Sideslip [ 4800 / 21600 ] Sidewinder [ 4800 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Siege Tortoise Siege Tortoise
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:18:47
4100
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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achris00 achris00
Units (even air units) gain +10% attack power on plains.
11:04:37
14800
Beat Down [ 27000 / 27000 ] Block Rock [ 40350 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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