Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/10/2025 - Last Updated: 05/31/2025 - Doom Chamber
(00,00)
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Bulletmagnet
Units gain +10% attack and +10% defense. No day-to-day abilities.
22:07:42
3400
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    Units in vision only
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Player team
None [ 37050 / 108000 ] Ex Machina [ 37050 / 108000 ]
Hyper Repair [ 19325 / 32400 ] Hyper Upgrade [ 19325 / 64800 ]
CaptainBaron
No day-to-day abilities. Units gain +10% attack and +10% defense.
25:23:30
3000
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    Units in vision only
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Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
None [ 0 / 108000 ] Ex Machina [ 0 / 108000 ]
Tomori
No day-to-day abilities. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
21:15:37
100
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Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Tower Shield [ 18225 / 32400 ] Tower of Power [ 18225 / 64800 ]
rezan
No day-to-day abilities. Units gain +10% attack and +10% defense.
23:02:40
13600
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    Units in vision only
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 35275 / 54000 ]
None [ 61775 / 90000 ] Ex Machina [ 61775 / 90000 ]
coletrain
Units gain +10% attack and +10% defense. No day-to-day abilities.
22:21:05
10400
  • 0
    Units in vision only
  • 0
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Player team
None [ 36550 / 108000 ] Ex Machina [ 36550 / 108000 ]
Hyper Repair [ 13625 / 37800 ] Hyper Upgrade [ 13625 / 75600 ]
Golian
No day-to-day abilities. Units repair +1 additional HP (note: liable for costs).
00:00:00
14300
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    Units in vision only
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Player team
Hyper Repair [ 20200 / 32400 ] Hyper Upgrade [ 20200 / 64800 ]
Lucky Lass [ 18200 / 32400 ] Covering Fire [ 18200 / 64800 ]
JIPS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
19:11:46
14600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 56275 / 72000 ]
Hyper Repair [ 10225 / 32400 ] Hyper Upgrade [ 10225 / 64800 ]
Bells
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
24:19:04
500
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    Units in vision only
  • 0
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    0/?
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Player team
Double Time [ 28625 / 32400 ] Victory March [ 28625 / 86400 ]
Hyper Repair [ 11125 / 32400 ] Hyper Upgrade [ 11125 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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