quake 4
Day 4 - Boot: 00d 00h 00m - AET:
Game Started: 12/12/2005 - Last Updated: 02/15/2006 - The World of Tharn
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
coopsbla
No day-to-day abilities.
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
joeflo
No day-to-day abilities.
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
grodius
Units cost is reduced to 90% (10% cheaper).
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Fez Boy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
rikusora
Units (even air units) gain +10% attack power on plains.
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Red Ben
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
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Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
hell bringer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
war_n00b30
Units cost is reduced to 90% (10% cheaper).
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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