Guzzump
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/12/2025 - Last Updated: 07/26/2025 - Cubist
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BuzzerBot BuzzerBot
Units (even air units) gain +10% attack power on plains.
20:06:02
10200
Beat Down [ 32400 / 32400 ] Block Rock [ 60541.6 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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LogisticalMenace LogisticalMenace
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:02:58
18400
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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BJ Dart BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
24:10:06
141000
Urban Blight [ 860 / 43200 ] High Society [ 860 / 86400 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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CaptainBaron CaptainBaron
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:04:06
16080
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Flambe Flambe
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
96000
Tower Shield [ 26941.6 / 32400 ] Tower of Power [ 26941.6 / 64800 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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CrazyXII CrazyXII
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:20:43
43700
Copter Command [ 6695.2 / 25200 ] Airborne Assault [ 6695.2 / 75600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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knuxdapalls knuxdapalls
Units cost is reduced to 90% (10% cheaper).
22:17:00
20130
Barter [ 32400 / 32400 ] Merchant Union [ 33533 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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  • 235800
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3RD BASE 3RD BASE
Units cost is reduced to 90% (10% cheaper).
20:22:07
79470
Barter [ 32400 / 32400 ] Merchant Union [ 41110 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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truji_93 truji_93
Units cost +20% more to build, but gain +30% attack and defense.
03:14:04
6240
Morale Boost [ 3651 / 36000 ] Samurai Spirit [ 3651 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Siege Tortoise Siege Tortoise
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:14:54
5500
Market Crash [ 6360 / 21600 ] War Bonds [ 6360 / 64800 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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noname455 noname455
Units cost is reduced to 90% (10% cheaper).
13:05:37
23380
Barter [ 8955 / 32400 ] Merchant Union [ 8955 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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