Get tactical
Day 15 - Turn: 20d 02h 28m - Total: 232d 14h 30m
Game Started: 04/12/2025 - Last Updated: 11/08/2025 - ! Pangea
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
agueibana13
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
151:04:57
700
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Double Time [ 13700 / 27000 ] Victory March [ 13700 / 72000 ]
epc22
Units gain +30% attack, but lose -20% defense.
237:10:49
200
  • 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 7500
  • 6000
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Knuckleduster [ 32400 / 32400 ] Haymaker [ 61950 / 64800 ]
Denver
Units gain +30% attack, but lose -20% defense.
209:05:33
3000
  • 29
    Unit-count sprite
    x 5
    Unit-count sprite
    x 18
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
  • 56600
  • 9000
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Knuckleduster [ 32400 / 32400 ] Haymaker [ 33700 / 64800 ]
Sake2me
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
214:13:20
9100
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  • 0
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Terrain Tactics [ 35600 / 36000 ] Prime Tactics [ 35600 / 63000 ]
touf25
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
232:14:29
9200
  • 27
    Unit-count sprite
    x 5
    Unit-count sprite
    x 12
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
  • 59700
  • 10000
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 58450 / 72000 ]
Thunderbolt1974
Units gain +30% attack, but lose -20% defense.
223:01:26
100
  • 18
    Unit-count sprite
    x 12
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
  • 39400
  • 8000
    0/?
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Az1mute
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
223:05:38
2800
  • 24
    Unit-count sprite
    x 2
    Unit-count sprite
    x 19
    Unit-count sprite
    x 3
  • 62300
  • 12500
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 39950 / 72000 ]
JIPS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
216:16:51
3700
  • 22
    Unit-count sprite
    x 3
    Unit-count sprite
    x 13
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
  • 48500
  • 8000
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 56000 / 72000 ]
Stijntje
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
216:11:11
20400
  • 33
    Unit-count sprite
    x 23
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 49100
  • 8000
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 37550 / 72000 ]
小菜吃坚果
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
209:05:12
9100
  • 0
  • 0
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 43050 / 72000 ]
Uchin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
223:19:45
7300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 54600 / 72000 ]
Golian
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
218:23:46
16500
  • 0
  • 0
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 37200 / 72000 ]
TeeDubDee
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
207:17:35
200
  • 38
    Unit-count sprite
    x 12
    Unit-count sprite
    x 25
    Unit-count sprite
    x 1
  • 93900
  • 9000
    0/?
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Double Time [ 8350 / 27000 ] Victory March [ 8350 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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