Smar Practice
Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/15/2025 - Last Updated: 11/05/2025 - ! A Home For All Countries
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ghostliti
Luck on attacks is -14% to +29%.
09:05:13
4000
  • 0
  • 0
  • 0
    0/?
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
SleepyKoala
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
1000
  • 0
  • 0
  • 0
    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Nexrifle
Luck on attacks is +0 to +19%.
08:00:00
2000
  • 0
  • 0
  • 0
    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
nielstimmer11
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:04:27
38000
  • 0
  • 0
  • 0
    0/?
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 30900 / 54000 ]
TeeDubDee
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:22:57
18400
  • 0
  • 0
  • 0
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Gold Rush [ 520 / 18000 ] Power of Money [ 520 / 54000 ]
GEN. Ravioli
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:04:50
23600
  • 0
  • 0
  • 0
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Snipe Attack [ 3940 / 32400 ] Super Snipe [ 3940 / 64800 ]
ScribEnthusiast
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:08:59
470999
  • 44
    Unit-count sprite
    x 1
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    x 1
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    x 6
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    x 7
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    x 1
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    x 1
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    x 1
  • 628720
  • 46000
    0/?
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Gold Rush [ 25845 / 54000 ] Power of Money [ 25845 / 162000 ]
南鸢
Units cost is reduced to 90% (10% cheaper).
11:21:23
9320
  • 0
  • 0
  • 0
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Barter [ 22220 / 27000 ] Merchant Union [ 22220 / 45000 ]
OliverCromwell
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
23520
  • 47
    Unit-count sprite
    x 27
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    x 4
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    x 2
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    x 1
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    x 1
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    x 2
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    x 2
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    x 1
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    x 1
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    x 1
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    x 3
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    x 1
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    x 1
  • 351540
  • 22000
    0/?
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Morale Boost [ 23660 / 64800 ] Samurai Spirit [ 23660 / 113400 ]
XLnapkins
Units cost +20% more to build, but gain +30% attack and defense.
31:21:42
122360
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 0 / 86400 ] Samurai Spirit [ 0 / 151200 ]
Roosty1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:13:33
15953
  • 0
  • 0
  • 0
    0/?
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POWER
greyg-host
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:20:22
9600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
a9977321
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
20:59:02
100
  • 49
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    x 21
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    x 7
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    x 3
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    x 4
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    x 1
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    x 6
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    x 1
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    x 1
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    x 1
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    x 3
  • 249650
  • 31000
    0/?
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Copter Command [ 50400 / 50400 ] Airborne Assault [ 52340 / 151200 ]
Scandalous
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
29:00:38
35300
  • 0
  • 0
  • 0
    0/?
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Meteor Strike [ 75600 / 75600 ] Meteor Strike II [ 103420 / 126000 ]
小菜吃坚果
Units cost +20% more to build, but gain +30% attack and defense.
17:07:07
11000
  • 0
  • 0
  • 0
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 36990 / 63000 ]
JhonyBricks
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:00:00
2000
  • 0
  • 0
  • 0
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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