europe
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/15/2025 - Last Updated: 06/27/2025 - Europe - 10 Players [v1.02]
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Frankis89 Frankis89
No day-to-day abilities.
13:09:19
28100
Hyper Repair [ 12350 / 27000 ] Hyper Upgrade [ 12350 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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    Units in vision only
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Clean Clean
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:02:08
13000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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lukej986 lukej986
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
28:14:22
66200
Terrain Tactics [ 0 / 57600 ] Prime Tactics [ 0 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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千早爱音偷吃小零食 千早爱音偷吃小零食
No day-to-day abilities.
09:20:10
17000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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    Units in vision only
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sentur sentur
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20:23:29
800
Max Force [ 11350 / 37800 ] Max Blast [ 11350 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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    Units in vision only
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grodomir grodomir
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:05:08
23800
POWER
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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neibanlucky neibanlucky
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
28:18:12
10000
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 45900 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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LorFarquaad LorFarquaad
No day-to-day abilities.
25:13:43
50
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Deadtired Deadtired
No day-to-day abilities.
27:11:52
18100
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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aobingtime aobingtime
No day-to-day abilities.
00:00:00
81550
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 68000 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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