Who wants some
Day 4 - Boot: 00d 00h 00m - AET:
Game Started: 12/12/2005 - Last Updated: 02/24/2006 - World War IIII
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Mad shark3000
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Bate the Wizard
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
7000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Shadow Star
Units gain +10% attack.
12000
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Garlyle
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
7000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Zulok
No day-to-day abilities.
7000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
darkelfsage
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
7000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Judeki
No day-to-day abilities.
7000
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  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
admiralnobody88
Units gain +10% attack.
0
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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