Fair and Balanced
Day 17 - Turn: 06d 23h 56m - Total: 14d 15h 56m
Game Started: 04/16/2025 - Last Updated: 08/04/2025 - Holdfast: Nations at War
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
StellarHamster
No day-to-day abilities.
20:17:24
2500
  • 40
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    x 1
  • 147900
  • 51000
    0/?
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Sideslip [ 28800 / 28800 ] Sidewinder [ 70300 / 72000 ]
小菜吃坚果
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:10:02
31200
  • 0
  • 0
  • 0
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Snipe Attack [ 22800 / 27000 ] Super Snipe [ 22800 / 54000 ]
Raedel
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
21:00:08
10300
  • 47
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    x 20
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    x 6
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    x 2
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    x 5
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    x 1
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    x 1
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    x 3
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    x 1
  • 232500
  • 66000
    0/?
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Turbo Charge [ 25150 / 37800 ] Overdrive [ 25150 / 75600 ]
NorseForce
Units cost is reduced to 90% (10% cheaper).
11:18:49
26560
  • 0
  • 0
  • 0
    0/?
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Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
JRiskyRich
Units gain +10% attack and +10% defense.
13:22:40
900
  • 22
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    x 6
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    x 1
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    x 2
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    x 1
  • 132800
  • 19500
    0/?
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None [ 49300 / 108000 ] Ex Machina [ 49300 / 108000 ]
Finleycream
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:22:24
18935
  • 0
  • 0
  • 0
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Gold Rush [ 25200 / 25200 ] Power of Money [ 42950 / 75600 ]
Lord Percy
Luck on attacks is +0 to +19%.
18:17:12
15800
  • 59
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    x 34
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    x 2
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    x 2
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    x 1
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    x 3
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    x 2
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    x 1
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    x 5
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    x 1
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    x 1
  • 269800
  • 43500
    0/?
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Lucky Star [ 17000 / 37800 ] Lady Luck [ 17000 / 75600 ]
The_Batman
Luck on attacks is +0 to +19%.
14:15:55
42400
  • 32
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    x 2
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    x 4
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    x 17
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    x 3
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    x 1
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    x 1
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    x 1
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    x 1
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    x 2
  • 165400
  • 40500
    0/?
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Lucky Star [ 32400 / 32400 ] Lady Luck [ 64800 / 64800 ]
Frankis89
Units cost is reduced to 90% (10% cheaper).
12:16:48
27150
  • 0
  • 0
  • 0
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Barter [ 13610 / 27000 ] Merchant Union [ 13610 / 45000 ]
Clean
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:19:09
40500
  • 0
  • 0
  • 0
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Snipe Attack [ 500 / 27000 ] Super Snipe [ 500 / 54000 ]
TwoYearsGone
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:21:31
63500
  • 0
  • 0
  • 0
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Double Time [ 300 / 27000 ] Victory March [ 300 / 72000 ]
LorFarquaad
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:12:39
6250
  • 45
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    x 3
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    x 19
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    x 1
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    x 6
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    x 1
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    x 1
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    x 2
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    x 1
  • 272100
  • 42000
    0/?
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Snipe Attack [ 21250 / 32400 ] Super Snipe [ 21250 / 64800 ]
SKeLeDríno
No day-to-day abilities.
12:19:23
11100
  • 0
  • 0
  • 0
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Sideslip [ 7350 / 21600 ] Sidewinder [ 7350 / 54000 ]
Balzak
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:00:39
3500
  • 61
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    x 1
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    x 1
  • 267100
  • 45000
    0/?
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 41650 / 86400 ]
Jaklyman
Luck on attacks is +0 to +19%.
17:07:12
12100
  • 42
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    x 24
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    x 1
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    x 1
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    x 1
  • 209100
  • 24000
    0/?
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Lucky Star [ 0 / 32400 ] Lady Luck [ 0 / 64800 ]
Narwalgod
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:23:46
20200
  • 0
  • 0
  • 0
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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