Test map - Center Island
Day 29 - Boot: 00d 00h 00m - AET:
Game Started: 01/30/2011 - Last Updated: 08/27/2011 - (8)Center Island v1.1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Rush_FTK
No day-to-day abilities.
29600
  • 0
  • 0
  • 0
SUPER
raubvogel
Unaffected by snow, but rain affects him the same as snow would for others.
39600
  • 0
  • 0
  • 0
SUPER
cmdrnils
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24000
  • 0
  • 0
  • 0
Snipe Attack [ 3046.6 / 27000 ] Super Snipe [ 3046.6 / 81000 ]
d-american_soldier…
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
49100
  • 0
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 77760 / 81000 ]
Ihmisen
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10000
  • 0
  • 0
  • 0
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
TGAL05
Units gain +10% attack and +10% defense.
82000
  • 0
  • 0
  • 0
None [ 27000 / 27000 ] Ex Machina [ 98980 / 81000 ]
Captainschism
Unaffected by snow, but rain affects him the same as snow would for others.
11000
  • 0
  • 0
  • 0
Blizzard [ 590 / 27000 ] Winter Fury [ 590 / 81000 ]
Linkx4
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
9600
  • 0
  • 0
  • 0
Gold Rush [ 4478 / 27000 ] Power of Money [ 4478 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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