Day 39 - Turn: 00d 00h 00m - Total: 59d 11h 01m
Game Started: 04/17/2025 - Last Updated: 09/11/2025 - Omega Bay
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Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Narwalgod
Units (even air units) gain +10% attack power on plains.
37:23:31
31700
  • 0
  • 0
  • 0
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Beat Down [ 37800 / 37800 ] Block Rock [ 56850 / 75600 ]
HAP
Units (even air units) gain +10% attack power on plains.
12:03:37
3000
  • 0
  • 0
  • 0
    0/?
    0/?
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Unggoy Slaya
Units gain +30% attack, but lose -20% defense.
39:14:52
1300
  • 141
    Unit-count sprite
    x 4
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    x 4
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    x 4
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    x 2
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    x 6
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    x 61
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    x 3
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    x 18
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    x 1
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    x 7
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    x 6
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    x 2
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    x 4
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    x 1
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    x 1
  • 1315200
  • 126000
    0/?
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Knuckleduster [ 60650 / 81000 ] Haymaker [ 60650 / 162000 ]
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
16:19:18
45000
  • 0
  • 0
  • 0
    0/?
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Turbo Charge [ 20450 / 27000 ] Overdrive [ 20450 / 54000 ]
千早爱音偷吃小零…
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:00:00
1500
  • 0
  • 0
  • 0
    0/?
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
BoldGiraffe
Units (even air units) gain +10% attack power on plains.
47:12:22
78300
  • 0
  • 0
  • 0
    0/?
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Beat Down [ 70200 / 70200 ] Block Rock [ 140400 / 140400 ]
jokx
Units gain +30% attack, but lose -20% defense.
23:00:56
40100
  • 0
  • 0
  • 0
    0/?
    0/?
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Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
jakubson87
Units gain +30% attack, but lose -20% defense.
59:11:00
78400
  • 37
    Unit-count sprite
    x 1
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    x 17
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    x 1
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    x 6
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    x 4
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    x 2
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    x 3
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    x 1
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    x 1
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    x 1
  • 225000
  • 43500
    0/?
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Knuckleduster [ 59300 / 59400 ] Haymaker [ 59300 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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