Factory Isles
Day 6 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/21/2025 - Last Updated: 04/25/2025 - Factory Isles
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Kozy Kozy
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
9800
Morale Boost [ 4430 / 36000 ] Samurai Spirit [ 4430 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 11
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 52320
  • 9000
    0/?
    0/?
    0/?
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    0/?
sarmonde sarmonde
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:22:22
800
Turbo Charge [ 4540 / 27000 ] Overdrive [ 4540 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 13
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 51100
  • 10000
    0/?
    0/?
    0/?
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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