Day 25 - Turn: 06d 10h 02m - Total: 19d 09h 50m
Game Started: 04/21/2025 - Last Updated: 06/08/2025 - Spiral Colosseum 2v2v2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Guardsoul
No day-to-day abilities.
26:15:31
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    Units in vision only
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Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 54000 / 64800 ]
Sandow
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:09:49
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    Units in vision only
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Player team
Urban Blight [ 3600 / 43200 ] High Society [ 3600 / 86400 ]
Brice_13
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:13:23
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    Units in vision only
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Ederick1
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
22:23:39
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    Units in vision only
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Player team
Max Force [ 32400 / 32400 ] Max Blast [ 44100 / 64800 ]
Vandhal
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27:23:18
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    Units in vision only
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
cocran
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14:13:44
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    Units in vision only
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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