A chill game
Day 7 - Turn: 04d 13h 37m - Total: 06d 19h 36m
Game Started: 04/23/2025 - Last Updated: 08/03/2025 - Holdfast: Nations at War
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
haseen3000
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:15:37
28000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Matacan
Units gain +30% attack, but lose -20% defense.
12:15:34
22000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Raedel
Luck on attacks is +0 to +19%.
11:09:01
1500
  • 23
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 17
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 104300
  • 30000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 1200 / 27000 ] Lady Luck [ 1200 / 54000 ]
SkilledNub YT
Units gain +10% attack and +10% defense.
02:08:09
3000
  • 21
    Unit-count sprite
    x 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 107100
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 10950 / 90000 ] Ex Machina [ 10950 / 90000 ]
jffj
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:08:55
21500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 24450 / 27000 ] Lightning Strike [ 24450 / 81000 ]
damopl
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:02:57
9500
  • 12
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 56450
  • 16500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 20900 / 27000 ] Lightning Strike [ 20900 / 81000 ]
Laptop-gun
No day-to-day abilities.
10:13:46
3500
  • 17
    Unit-count sprite
    x 2
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 89500
  • 19500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
GoldenDwarf714
Luck on attacks is +0 to +19%.
06:20:47
24000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 500 / 27000 ] Lady Luck [ 500 / 54000 ]
Eligitine
No day-to-day abilities.
10:20:43
8500
  • 15
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 60000
  • 16500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 8500 / 27000 ] Hyper Upgrade [ 8500 / 54000 ]
YungGooguy
Units gain +10% attack and +10% defense.
07:19:21
17500
  • 21
    Unit-count sprite
    x 16
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 77500
  • 28500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 3750 / 90000 ] Ex Machina [ 3750 / 90000 ]
grodomir
Units gain +10% attack and +10% defense.
06:19:35
32000
  • 18
    Unit-count sprite
    x 12
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 77500
  • 25500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 1350 / 90000 ] Ex Machina [ 1350 / 90000 ]
Dexyne
Luck on attacks is +0 to +19%.
05:00:19
12000
  • 17
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 84000
  • 22500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 4475 / 27000 ] Lady Luck [ 4475 / 54000 ]
Resmae
Luck on attacks is +0 to +19%.
10:11:47
18500
  • 9
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 27200
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 18750 / 27000 ] Lady Luck [ 18750 / 54000 ]
neibanlucky
Luck on attacks is +0 to +19%.
06:23:37
6000
  • 21
    Unit-count sprite
    x 17
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 98300
  • 27000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 700 / 27000 ] Lady Luck [ 700 / 54000 ]
Deedlith
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:00:53
2500
  • 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 38300
  • 16500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 24100 / 27000 ] Victory March [ 24100 / 72000 ]
Nat.22LR
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:18:40
3600
  • 12
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 73700
  • 16500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 15450 / 36000 ] Prime Tactics [ 15450 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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