world the
Day 21 - Turn: 06d 23h 40m - Total: 26d 16h 19m
Game Started: 04/24/2025 - Last Updated: 06/14/2025 - The World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MacKaber
No day-to-day abilities.
15:11:31
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    Units in vision only
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Hyper Repair [ 7700 / 32400 ] Hyper Upgrade [ 7700 / 64800 ]
neibanlucky
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26:16:18
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    Units in vision only
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Terrain Tactics [ 23850 / 36000 ] Prime Tactics [ 23850 / 63000 ]
Jayhawg75
No day-to-day abilities.
15:02:47
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    Units in vision only
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
TeeDubDee
No day-to-day abilities.
19:08:28
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    Units in vision only
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
tayzzer
No day-to-day abilities.
23:15:46
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    Units in vision only
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SUPER
Mindjob613
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:19:11
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    Units in vision only
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
DoctorDJJones
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:04:38
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    Units in vision only
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SUPER
BJ Dart
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:13:05
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    Units in vision only
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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