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Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/24/2025 - Last Updated: 06/12/2025 - Japan
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Roky
Units gain +10% attack.
00:00:00
1986000
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Legosh
Units cost +20% more to build, but gain +30% attack and defense.
32:23:42
1427600
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Morale Boost [ 7450 / 36000 ] Samurai Spirit [ 7450 / 63000 ]
Tommyy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
39:23:57
1238000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Daret
Units gain +10% attack and +10% defense.
39:23:58
1007000
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Furryeeee
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
39:23:57
1905800
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Snipe Attack [ 5900 / 27000 ] Super Snipe [ 5900 / 54000 ]
Turnipr
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
39:23:58
1238000
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Ricor
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
39:23:58
1469000
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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