Doubles HF
Day 21 - Turn: 06d 16h 36m - Total: 09d 00h 27m
Game Started: 04/24/2025 - Last Updated: 06/08/2025 - Wet Tic Tac Toe
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Laylow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
19:10:11
167750
  • 342
    Units in vision only
    Unit-count sprite
    x 162
    Unit-count sprite
    x 27
    Unit-count sprite
    x 16
    Unit-count sprite
    x 24
    Unit-count sprite
    x 11
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 19
    Unit-count sprite
    x 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 5
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 8
    Unit-count sprite
    x 4
  • 2302450
  • 262000
Player team
SUPER
Barter [ 54000 / 54000 ] Merchant Union [ 54960 / 90000 ]
4ldwin
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
20:01:22
46540
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 97200 / 97200 ]
raysansilver
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
03:21:17
20400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Jose507pty
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:19:41
54340
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Discokoopa
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:09:48
11933
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 13585 / 50400 ] Prime Tactics [ 13585 / 88200 ]
Gold Rush [ 36000 / 36000 ] Power of Money [ 103004.9 / 108000 ]
The_Joggler
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:20:49
110080
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 122310 / 126000 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Hydreigon_Emjoyer
Units (even air units) gain +10% attack power on plains. Units cost +20% more to build, but gain +30% attack and defense.
09:00:26
41060
  • 12
    Units in vision only
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 46700
  • 16000
Player team
SUPER
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
Blazipig
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:00:00
18000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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