Conquorde Battle Royale
Day 14 - Turn: 06d 19h 30m - Total: 08d 15h 29m
Game Started: 04/25/2025 - Last Updated: 06/09/2025 - Cronquorde
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
CaptainBaron
Units cost is reduced to 90% (10% cheaper). Unaffected by snow, but rain affects him the same as snow would for others.
17:23:40
36820
  • 27
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 21
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 13230
  • 26000
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Blizzard [ 27000 / 27000 ] Winter Fury [ 63000 / 63000 ]
luckyhero7
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
20:07:18
5100
  • 32
    Unit-count sprite
    x 18
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 65300
  • 23000
Tsunami [ 7775 / 50400 ] Typhoon [ 7775 / 88200 ]
Blizzard [ 625 / 32400 ] Winter Fury [ 625 / 75600 ]
Angeil
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. No day-to-day abilities.
20:00:38
600
  • 22
    Unit-count sprite
    x 15
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 44100
  • 23000
Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
Hyper Repair [ 3150 / 32400 ] Hyper Upgrade [ 3150 / 64800 ]
chunlithighs
Units repair +1 additional HP (note: liable for costs). No day-to-day abilities.
08:23:58
17000
  • 0
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Toastmaker
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:12:37
2140
  • 42
    Unit-count sprite
    x 28
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 86805
  • 28000
Barter [ 14960 / 27000 ] Merchant Union [ 14960 / 45000 ]
Terrain Tactics [ 7480 / 36000 ] Prime Tactics [ 7480 / 63000 ]
Hydreigon_Emjoyer
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
12:08:10
6600
  • 21
    Unit-count sprite
    x 3
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 39800
  • 22000
Black Wave [ 54000 / 54000 ] Black Storm [ 97200 / 97200 ]
Blizzard [ 22500 / 32400 ] Winter Fury [ 22500 / 75600 ]
J0rdan
Units cost is reduced to 90% (10% cheaper). Unaffected by snow, but rain affects him the same as snow would for others.
18:15:17
650
  • 45
    Unit-count sprite
    x 27
    Unit-count sprite
    x 3
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 97515
  • 38000
Barter [ 14122.5 / 37800 ] Merchant Union [ 14122.5 / 63000 ]
Blizzard [ 0 / 32400 ] Winter Fury [ 0 / 75600 ]
Conren
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:23:48
2200
  • 42
    Unit-count sprite
    x 33
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 58900
  • 23000
Copter Command [ 6325 / 36000 ] Airborne Assault [ 6325 / 108000 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Gentleman Jak
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:15:28
19550
  • 45
    Unit-count sprite
    x 2
    Unit-count sprite
    x 19
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 66000
  • 28000
Snipe Attack [ 13710 / 27000 ] Super Snipe [ 13710 / 54000 ]
Max Force [ 6855 / 27000 ] Max Blast [ 6855 / 54000 ]
lanthir_lamath
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:10:33
5750
  • 42
    Unit-count sprite
    x 4
    Unit-count sprite
    x 22
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 67100
  • 27000
Urban Blight [ 8100 / 37800 ] High Society [ 8100 / 75600 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 33750 / 54000 ]
p2024mai
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:23:40
13200
  • 0
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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