Day 18 - Turn: 00d 08h 22m - Total: 13d 20h 36m
Game Started: 04/25/2025 - Last Updated: 06/17/2025 - Holdfast: Nations at War
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
weixi
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
16:00:33
200
  • 32
    Unit-count sprite
    x 17
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    x 1
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    x 1
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    x 3
    Unit-count sprite
    x 1
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    x 1
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    x 2
    Unit-count sprite
    x 2
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    x 3
    Unit-count sprite
    x 1
  • 113100
  • 72000
POWER
Daddy Schnuzbart
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:11:43
1250
  • 46
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 21
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 184600
  • 36000
SUPER
Unggoy Slaya
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:13:55
37800
  • 0
  • 0
  • 0
Meteor Strike [ 34500 / 75600 ] Meteor Strike II [ 34500 / 126000 ]
einsama
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:17:04
450
  • 28
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
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    x 10
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 173250
  • 27000
POWER
Doktor
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:14:06
4000
  • 46
    Unit-count sprite
    x 3
    Unit-count sprite
    x 17
    Unit-count sprite
    x 1
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    x 16
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 152800
  • 31500
Tower Shield [ 32150 / 48600 ] Tower of Power [ 32150 / 97200 ]
GeneralKASH
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:08:35
6200
  • 41
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
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    x 1
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    x 5
    Unit-count sprite
    x 2
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    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 215400
  • 36000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 30275 / 54000 ]
Conren
Luck on attacks is -9% to +24%.
17:12:54
19700
  • 23
    Unit-count sprite
    x 1
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    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 143000
  • 21000
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 53000 / 54000 ]
The Gungeon master…
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
15:10:22
23800
  • 43
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 20
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 142950
  • 28500
Meteor Strike [ 36950 / 54000 ] Meteor Strike II [ 36950 / 90000 ]
santigee
Units gain +10% attack.
15:17:28
3000
  • 15
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 52300
  • 28500
POWER
JhonBigDick
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:06:02
33800
  • 0
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
XLnapkins
Units gain +10% attack.
18:14:34
100
  • 37
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 18
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 180850
  • 31500
Black Wave [ 63000 / 63000 ] Black Storm [ 64250 / 113400 ]
lukej986
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:09:15
2750
  • 27
    Unit-count sprite
    x 13
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    x 3
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    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 1
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    x 2
  • 160850
  • 28500
POWER
jokx
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:20:35
15800
  • 30
    Unit-count sprite
    x 3
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    x 2
    Unit-count sprite
    x 21
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 76950
  • 21000
Copter Command [ 3150 / 39600 ] Airborne Assault [ 3150 / 118800 ]
Matacan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:08:58
44000
  • 0
  • 0
  • 0
Copter Command [ 6750 / 18000 ] Airborne Assault [ 6750 / 54000 ]
sleeby_cicada
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:18:20
16000
  • 0
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
MysticMungis
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:20:03
25000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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