Day 37 - Turn: 00d 00h 00m - Total: 30d 04h 44m
Game Started: 04/25/2025 - Last Updated: 07/20/2025 - Holdfast: Nations at War
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Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
weixi
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
17:11:58
65800
  • 0
  • 0
  • 0
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Tower Shield [ 48600 / 48600 ] Tower of Power [ 72750 / 97200 ]
Daddy Schnuzbart
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:00:59
31750
  • 0
  • 0
  • 0
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
Unggoy Slaya
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:13:55
37800
  • 0
  • 0
  • 0
    0/?
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Meteor Strike [ 34500 / 75600 ] Meteor Strike II [ 34500 / 126000 ]
einsama
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
25:18:39
40050
  • 0
  • 0
  • 0
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Tower Shield [ 43200 / 43200 ] Tower of Power [ 86400 / 86400 ]
Doktor
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
25:04:19
71400
  • 0
  • 0
  • 0
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Tower Shield [ 81000 / 81000 ] Tower of Power [ 81000 / 162000 ]
GeneralKASH
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:07:35
29500
  • 0
  • 0
  • 0
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Snipe Attack [ 4075 / 32400 ] Super Snipe [ 4075 / 64800 ]
Conren
Luck on attacks is -9% to +24%.
33:23:56
56450
  • 37
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    x 2
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    x 1
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    Unit-count sprite
    x 1
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    x 1
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    x 1
    Unit-count sprite
    x 1
  • 145700
  • 46500
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Brute Force [ 32400 / 32400 ] Barbaric Blow [ 64800 / 64800 ]
The Gungeon master
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
21:04:12
40800
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  • 0
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Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 90000 / 90000 ]
santigee
Units gain +10% attack.
17:10:12
24600
  • 0
  • 0
  • 0
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Black Wave [ 50725 / 81000 ] Black Storm [ 50725 / 145800 ]
JhonBigDick
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:06:02
33800
  • 0
  • 0
  • 0
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
XLnapkins
Units gain +10% attack.
30:04:43
171050
  • 50
    Unit-count sprite
    x 26
    Unit-count sprite
    x 4
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    x 2
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    x 2
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    x 11
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    x 1
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    x 3
    Unit-count sprite
    x 1
  • 516500
  • 139500
    0/?
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Black Wave [ 1550 / 108000 ] Black Storm [ 1550 / 194400 ]
lukej986
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:19:22
92350
  • 0
  • 0
  • 0
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Snipe Attack [ 24000 / 48600 ] Super Snipe [ 24000 / 97200 ]
jokx
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:05:12
24300
  • 0
  • 0
  • 0
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Copter Command [ 32300 / 50400 ] Airborne Assault [ 32300 / 151200 ]
Matacan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:08:58
44000
  • 0
  • 0
  • 0
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Copter Command [ 6750 / 18000 ] Airborne Assault [ 6750 / 54000 ]
sleeby_cicada
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:18:20
16000
  • 0
  • 0
  • 0
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
MysticMungis
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:20:03
25000
  • 0
  • 0
  • 0
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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