find you base
Day 39 - Turn: 00d 00h 00m - Total: 20d 20h 02m
Game Started: 04/26/2025 - Last Updated: 12/29/2025 - ! 16 Player Immigration Race
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Damage Calculator (Hotkey: C)
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Meteor
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小菜吃坚果
Units cost +20% more to build, but gain +30% attack and defense.
13:04:54
7000
  • 0
    Units in vision only
  • 0
  • 0
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Morale Boost [ 1380 / 36000 ] Samurai Spirit [ 1380 / 63000 ]
Paragon1
Units cost is reduced to 90% (10% cheaper).
08:00:00
1000
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    Units in vision only
  • 0
  • 0
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
MacKaber
Units cost is reduced to 90% (10% cheaper).
09:02:39
54830
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Barter [ 25225 / 59400 ] Merchant Union [ 25225 / 99000 ]
GeneralKASH
Units cost is reduced to 90% (10% cheaper).
10:05:03
9100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Barter [ 6390 / 27000 ] Merchant Union [ 6390 / 45000 ]
BecomingCiv
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:02:44
17800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
grodomir
Units cost is reduced to 90% (10% cheaper).
17:22:35
6840
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Barter [ 20300 / 43200 ] Merchant Union [ 20300 / 72000 ]
Sedo
Units cost +20% more to build, but gain +30% attack and defense.
38:22:31
43680
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 116960 / 126000 ]
TropicofCapricrn
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:22:40
9800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 12920 / 18000 ] Power of Money [ 12920 / 54000 ]
modybody
No day-to-day abilities.
14:23:05
27000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Zubaz
Units gain +10% attack.
03:08:37
86400
  • 44
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 23
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 178600
  • 43000
    0/?
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Black Wave [ 63000 / 63000 ] Black Storm [ 63860 / 113400 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:08:43
18000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Copter Command [ 2380 / 18000 ] Airborne Assault [ 2380 / 54000 ]
mallow3000
No day-to-day abilities.
09:09:01
5000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Sideslip [ 620 / 18000 ] Sidewinder [ 620 / 45000 ]
lukej986
Units cost +20% more to build, but gain +30% attack and defense.
22:02:05
13320
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
towman22488
Units cost is reduced to 90% (10% cheaper).
11:12:57
12700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Barter [ 900 / 27000 ] Merchant Union [ 900 / 45000 ]
Samolf
Units gain +10% attack.
20:20:01
87200
  • 43
    Units in vision only
    Unit-count sprite
    x 22
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 279600
  • 53000
    0/?
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    0/?
Black Wave [ 0 / 81000 ] Black Storm [ 0 / 145800 ]
SilverWolf03
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:08:28
9700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Urban Blight [ 32400 / 32400 ] High Society [ 38810 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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