properinger
Day 12 - Turn: 03d 12h 07m - Total: 03d 12h 07m
Game Started: 05/05/2025 - Last Updated: 06/06/2025 - [6] Doughnut Ring Hexcitment
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
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noonoo117
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:12:06
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    Units in vision only
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Gold Rush [ 21600 / 21600 ] Power of Money [ 56350 / 64800 ]
popin
Units (even air units) gain +10% attack power on plains.
16:10:24
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    Units in vision only
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
aresius_cat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:02:50
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    Units in vision only
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 42350 / 54000 ]
magalaf
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:03:37
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    Units in vision only
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Meteor Strike [ 41520 / 54000 ] Meteor Strike II [ 41520 / 90000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
14:13:50
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    Units in vision only
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Knuckleduster [ 18150 / 27000 ] Haymaker [ 18150 / 54000 ]
pepo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:15:04
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    Units in vision only
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 37860 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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