Day 8 - Turn: 06d 21h 13m - Total: 13d 12h 24m
Game Started: 04/29/2025 - Last Updated: 06/08/2025 - dark citadel
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:18:04
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    Units in vision only
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Double Time [ 10000 / 27000 ] Victory March [ 10000 / 72000 ]
BackdoorBenji
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:12:24
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    Units in vision only
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Snipe Attack [ 7480 / 27000 ] Super Snipe [ 7480 / 54000 ]
Jedi Mathster
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:06:40
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Pika Rizard
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:09:44
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    Units in vision only
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Snipe Attack [ 5750 / 27000 ] Super Snipe [ 5750 / 54000 ]
StellarHamster
No day-to-day abilities.
13:01:50
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    Units in vision only
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Sideslip [ 3550 / 18000 ] Sidewinder [ 3550 / 45000 ]
SilverWolf03
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:11:25
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    Units in vision only
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
TeeDubDee
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:14:03
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    Units in vision only
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Gold Rush [ 4510 / 18000 ] Power of Money [ 4510 / 54000 ]
Yoshino
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:07:28
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    Units in vision only
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Snipe Attack [ 10800 / 27000 ] Super Snipe [ 10800 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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