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Day 11 - Turn: 05d 21h 53m - Total: 05d 21h 53m
Game Started: 05/01/2025 - Last Updated: 06/08/2025 - Channel
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
Hardie
No day-to-day abilities.
14:20:14
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    Units in vision only
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Player team
Sideslip [ 14175 / 21600 ] Sidewinder [ 14175 / 54000 ]
LogisticalMenace
Units gain +30% attack, but lose -20% defense.
04:06:19
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    Units in vision only
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Scraxivele
No day-to-day abilities.
16:07:02
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    Units in vision only
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Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Eligitine
Luck on attacks is -14% to +29%.
16:10:33
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    Units in vision only
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Player team
Overclock [ 27000 / 27000 ] System Crash [ 45000 / 63000 ]
BuzzerBot
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:06:05
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    Units in vision only
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Player team
Turbo Charge [ 13550 / 27000 ] Overdrive [ 13550 / 54000 ]
The_Joggler
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16:11:43
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    Units in vision only
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 37000 / 45000 ]
JuicyMeatball
No day-to-day abilities.
14:21:46
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    Units in vision only
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Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 18825 / 45000 ]
Superkong300
Units gain +30% attack, but lose -20% defense.
05:21:52
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    Units in vision only
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Player team
Knuckleduster [ 10300 / 27000 ] Haymaker [ 10300 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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