4v4
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/30/2025 - Last Updated: 06/20/2025 - Chaos
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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abysslord
Units cost +20% more to build, but gain +30% attack and defense.
15:14:35
1458360
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    Units in vision only
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Gnoix
Units cost +20% more to build, but gain +30% attack and defense.
21:01:32
414360
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    Units in vision only
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Player team
Morale Boost [ 15880 / 72000 ] Samurai Spirit [ 15880 / 126000 ]
p2024mai
Units cost +20% more to build, but gain +30% attack and defense.
19:14:12
1051320
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Player team
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 97050 / 126000 ]
AAAAAAAAAAAAAA
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:04:05
2583400
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    Units in vision only
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Player team
Snipe Attack [ 40150 / 48600 ] Super Snipe [ 40150 / 97200 ]
BuzzerBot
Units gain +30% attack, but lose -20% defense.
20:02:08
2594000
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    Units in vision only
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Player team
Knuckleduster [ 21300 / 54000 ] Haymaker [ 21300 / 108000 ]
Tomori
Units cost +20% more to build, but gain +30% attack and defense.
16:10:20
1198440
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    Units in vision only
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Player team
Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
LogisticalMenace
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:13:06
827400
  • 0
    Units in vision only
  • 0
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Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
JuicyMeatball
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
2011560
  • 0
    Units in vision only
  • 0
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Player team
Morale Boost [ 2200 / 64800 ] Samurai Spirit [ 2200 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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