Hex
Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/02/2025 - Last Updated: 05/21/2025 - Hexamethylene
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jimbox18
Luck on attacks is -14% to +29%.
07:18:27
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Overclock [ 4000 / 27000 ] System Crash [ 4000 / 63000 ]
revanadd88
Units (even air units) gain +10% attack power on plains.
07:12:10
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
4ldwin
No day-to-day abilities.
16:18:34
2300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 17250 / 27000 ] Hyper Upgrade [ 17250 / 54000 ]
dededias
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:19:35
22700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 16000 / 27000 ] Victory March [ 16000 / 72000 ]
Kjarvalr
Units (even air units) gain +10% attack power on plains.
00:00:00
26700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 29100 / 54000 ]
Danolino
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:03:06
6100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 24850 / 27000 ] Victory March [ 24850 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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