Europe
Day 17 - Turn: 02d 12h 59m - Total: 02d 12h 59m
Game Started: 05/03/2025 - Last Updated: 08/13/2025 - Holdfast: Nations at War
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Pink_and_a_half
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:11:37
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Max Force [ 27700 / 37800 ] Max Blast [ 27700 / 75600 ]
Necrotau
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:00:00
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
melly
Unaffected by snow, but rain affects him the same as snow would for others.
16:19:39
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Blizzard [ 14250 / 37800 ] Winter Fury [ 14250 / 88200 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:09:39
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Double Time [ 27000 / 27000 ] Victory March [ 51150 / 72000 ]
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:03:56
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Urban Blight [ 32100 / 43200 ] High Society [ 32100 / 86400 ]
Black Oxidian
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:07:04
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Double Time [ 27000 / 27000 ] Victory March [ 67500 / 72000 ]
Thundermaster42
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:00:34
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Bluebeluga
No day-to-day abilities.
15:03:37
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Hyper Repair [ 12900 / 37800 ] Hyper Upgrade [ 12900 / 75600 ]
LogisticalMenace
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:10:49
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Tsunami [ 14900 / 36000 ] Typhoon [ 14900 / 63000 ]
Borne
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:22:59
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 45100 / 75600 ]
Clock150
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:04:13
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Double Time [ 27000 / 27000 ] Victory March [ 51600 / 72000 ]
popin
Units (even air units) gain +10% attack power on plains.
12:02:18
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Beat Down [ 26100 / 32400 ] Block Rock [ 26100 / 64800 ]
Dnetgamer
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:01:58
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SUPER
duck658
Units repair +1 additional HP (note: liable for costs).
02:12:58
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Lucky Lass [ 14200 / 32400 ] Covering Fire [ 14200 / 64800 ]
CaptainBaron
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:05:00
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 79950 / 81000 ]
HAP
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:07:23
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Tsunami [ 16425 / 43200 ] Typhoon [ 16425 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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