Sensei Theory
Day 9 - Turn: 05d 22h 31m - Total: 08d 20h 42m
Game Started: 05/04/2025 - Last Updated: 07/31/2025 - Sensei Theory
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Hydreigon_Emjoyer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:08:14
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Copter Command [ 2500 / 18000 ] Airborne Assault [ 2500 / 54000 ]
Mex64
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:06:38
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
melly
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:12:22
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Copter Command [ 2450 / 18000 ] Airborne Assault [ 2450 / 54000 ]
Pika Rizard
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:20:41
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
touf25
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:01:37
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Copter Command [ 8700 / 18000 ] Airborne Assault [ 8700 / 54000 ]
The_Joggler
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:12:20
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Copter Command [ 12850 / 18000 ] Airborne Assault [ 12850 / 54000 ]
younes
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:01:21
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Copter Command [ 3200 / 18000 ] Airborne Assault [ 3200 / 54000 ]
Hardie
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:09:47
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POWER
hakim0895
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:17:30
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
TntCaptain
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:22:46
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POWER
achris00
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:13:50
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Copter Command [ 16950 / 18000 ] Airborne Assault [ 16950 / 54000 ]
Maithos
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:03:57
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Balzak
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:03:35
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Copter Command [ 5650 / 18000 ] Airborne Assault [ 5650 / 54000 ]
mobile_scratcher1
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
SkilledNub YT
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:03:50
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Copter Command [ 900 / 18000 ] Airborne Assault [ 900 / 54000 ]
Randir
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:05:58
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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