Sensei Theory
Day 56 - Turn: 06d 22h 10m - Total: 39d 00h 47m
Game Started: 05/04/2025 - Last Updated: 12/08/2025 - Sensei Theory
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
Hydreigon_Emjoyer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
04:15:21
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SUPER
Mex64
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:19:23
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Copter Command [ 19800 / 21600 ] Airborne Assault [ 19800 / 64800 ]
melly
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
39:00:46
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Copter Command [ 50400 / 50400 ] Airborne Assault [ 62600 / 151200 ]
Pika Rizard
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
04:07:05
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Copter Command [ 1350 / 21600 ] Airborne Assault [ 1350 / 64800 ]
touf25
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:23:59
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 36500 / 86400 ]
The_Joggler
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
56:21:26
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POWER
younes
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
20:15:09
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Copter Command [ 16000 / 21600 ] Airborne Assault [ 16000 / 64800 ]
Hardie
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:08:54
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POWER
hakim0895
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:17:30
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
TntCaptain
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:03:49
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Copter Command [ 43200 / 43200 ] Airborne Assault [ 69750 / 129600 ]
achris00
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:18:26
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Copter Command [ 10300 / 25200 ] Airborne Assault [ 10300 / 75600 ]
Maithos
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:03:57
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Balzak
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:01:55
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Copter Command [ 15250 / 18000 ] Airborne Assault [ 15250 / 54000 ]
mobile_scratcher1
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
SkilledNub YT
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:03:50
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Copter Command [ 900 / 18000 ] Airborne Assault [ 900 / 54000 ]
Randir
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:03:56
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Copter Command [ 17450 / 18000 ] Airborne Assault [ 17450 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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