Het lorwd
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/05/2025 - Last Updated: 06/05/2025 - The World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Anachronity
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:23:40
25000
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Gold Rush [ 25200 / 25200 ] Power of Money [ 33810 / 75600 ]
tayzzer
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
25:04:33
38755
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POWER
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:18:26
12100
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POWER
GeneralKASH
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:23:33
10720
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Gold Rush [ 13560 / 18000 ] Power of Money [ 13560 / 54000 ]
luckyhero7
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:13:08
12200
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Snipe Attack [ 31100 / 32400 ] Super Snipe [ 31100 / 64800 ]
JRiskyRich
Units gain +10% attack.
00:00:00
5200
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Black Wave [ 5470 / 63000 ] Black Storm [ 5470 / 113400 ]
小菜吃坚果
Units cost +20% more to build, but gain +30% attack and defense.
14:20:46
35040
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Morale Boost [ 9650 / 36000 ] Samurai Spirit [ 9650 / 63000 ]
Unepetitefleur
Units cost is reduced to 90% (10% cheaper).
11:07:55
10850
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Barter [ 250 / 27000 ] Merchant Union [ 250 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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