Day 11 - Turn: 06d 16h 57m - Total: 10d 08h 08m
Game Started: 05/05/2025 - Last Updated: 06/08/2025 - Rick's Hypercube
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
4ldwin
No day-to-day abilities. Unaffected by snow, but rain affects him the same as snow would for others.
11:15:16
4500
  • 33
    Unit-count sprite
    x 23
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 85200
  • 26000
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 36400 / 54000 ]
Blizzard [ 18200 / 27000 ] Winter Fury [ 18200 / 63000 ]
The Gungeon master…
Units gain +10% attack and +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:03:44
4100
  • 24
    Unit-count sprite
    x 13
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 87050
  • 30000
None [ 39100 / 90000 ] Ex Machina [ 39100 / 90000 ]
Double Time [ 27000 / 27000 ] Victory March [ 29825 / 72000 ]
mallard13
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:05:13
6100
  • 30
    Unit-count sprite
    x 21
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 105400
  • 31000
Black Wave [ 17350 / 45000 ] Black Storm [ 17350 / 81000 ]
Lightning Drive [ 8675 / 27000 ] Lightning Strike [ 8675 / 81000 ]
JhonBigDick
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:21:41
2100
  • 40
    Unit-count sprite
    x 34
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 123300
  • 34100
Market Crash [ 10150 / 18000 ] War Bonds [ 10150 / 54000 ]
Tower Shield [ 5075 / 27000 ] Tower of Power [ 5075 / 54000 ]
AerialVanGo
Units gain +10% attack. No day-to-day abilities.
07:09:39
6900
  • 25
    Unit-count sprite
    x 11
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 84800
  • 21000
POWER
Hyper Repair [ 23700 / 27000 ] Hyper Upgrade [ 23700 / 54000 ]
the garlic bar
Luck on attacks is +0 to +19%. Units gain +10% attack.
02:00:48
34000
  • 0
  • 0
  • 0
Lucky Star [ 2700 / 27000 ] Lady Luck [ 2700 / 54000 ]
Black Wave [ 1350 / 45000 ] Black Storm [ 1350 / 81000 ]
Jose507pty
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
10:08:07
4150
  • 38
    Unit-count sprite
    x 29
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 88250
  • 31000
Double Time [ 24950 / 27000 ] Victory March [ 24950 / 72000 ]
Black Wave [ 12475 / 45000 ] Black Storm [ 12475 / 81000 ]
houseplantish
Units gain +10% attack and +10% defense. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
03:07:54
7000
  • 0
  • 0
  • 0
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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