Robocop Possibilities
Day 29 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 02/22/2011 - Last Updated: 05/16/2011 - ~Robocop~ Posibilities
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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lord_jamlo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35000
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 86400 / 81000 ]
MetalHead3
Luck on attacks is +0 to +19%.
13000
  • 0
  • 0
  • 0
Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
omnomnom
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
5800
  • 0
  • 0
  • 0
Player team
SUPER
namization
Units (even air units) gain +10% attack power on plains.
23000
  • 0
  • 0
  • 0
Player team
Beat Down [ 20690 / 27000 ] Block Rock [ 20690 / 81000 ]
Robocop
Units gain +10% attack.
20000
  • 0
  • 0
  • 0
Player team
POWER
Pandekager
Luck on attacks is -9% to +24%.
1300
  • 0
  • 0
  • 0
Player team
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54955 / 81000 ]
oOJackassOo
No day-to-day abilities.
5000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
jasonhan0426
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
5200
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 86400 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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