Day 17 - Turn: 06d 21h 21m - Total: 22d 14h 30m
Game Started: 05/05/2025 - Last Updated: 06/07/2025 - Cheeky Tactics
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
21:06:12
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    Units in vision only
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Player team
SUPER
Dashizwis
Units gain +10% attack.
23:05:41
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    Units in vision only
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Player team
Black Wave [ 54000 / 54000 ] Black Storm [ 78600 / 97200 ]
BDSM-Master
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:06:41
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    Units in vision only
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Player team
POWER
HanzBrixxx
Units cost is reduced to 90% (10% cheaper).
21:21:17
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    Units in vision only
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Player team
Barter [ 16150 / 37800 ] Merchant Union [ 16150 / 63000 ]
einsama
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:03:01
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    Units in vision only
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
LorFarquaad
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:14:29
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    Units in vision only
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 37410 / 54000 ]
patriacaelum
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:15:52
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    Units in vision only
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Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 50850 / 64800 ]
Nareas
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:05:46
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    Units in vision only
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 31300 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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