Warcraft Test Map
Day 57 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/05/2025 - Last Updated: 02/11/2026 - Footmen Frenzy
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mex64 Mex64
Units cost +20% more to build, but gain +30% attack and defense.
03:01:03
48240
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 126000 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
melly melly
Units cost +20% more to build, but gain +30% attack and defense.
48:16:59
31000
Morale Boost [ 62600 / 86400 ] Samurai Spirit [ 62600 / 151200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
rosalux rosalux
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:19:20
12500
Gold Rush [ 43200 / 43200 ] Power of Money [ 70980 / 129600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Ghillieguy52 Ghillieguy52
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
33:03:41
23300
Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
LorFarquaad LorFarquaad
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
36840
Morale Boost [ 108000 / 108000 ] Samurai Spirit [ 174800 / 189000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 33
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 12
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 141480
  • 35000
    0/?
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Player team
noonoo117 noonoo117
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:20:36
12900
Snipe Attack [ 81000 / 81000 ] Super Snipe [ 116800 / 162000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 47
    Units in vision only
    Unit-count sprite
    x 11
    Unit-count sprite
    x 24
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 472900
  • 45000
    0/?
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Player team
Nat.22LR Nat.22LR
Units cost +20% more to build, but gain +30% attack and defense.
35:18:48
27120
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
游戏王糕叟 游戏王糕叟
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:10:41
16000
Copter Command [ 32400 / 32400 ] Airborne Assault [ 81340 / 97200 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Stormrider Stormrider
Units cost +20% more to build, but gain +30% attack and defense.
16:05:31
35960
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 80090 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Unepetitefleur Unepetitefleur
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:03:53
1030950
SUPER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 50
    Units in vision only
    Unit-count sprite
    x 16
    Unit-count sprite
    x 8
    Unit-count sprite
    x 9
    Unit-count sprite
    x 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 722800
  • 58000
    0/?
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Player team
Laptop-gun Laptop-gun
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
21:19:29
11500
Tower Shield [ 940 / 37800 ] Tower of Power [ 940 / 75600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
NeOTWD NeOTWD
Units cost +20% more to build, but gain +30% attack and defense.
05:04:55
10560
Morale Boost [ 7600 / 36000 ] Samurai Spirit [ 7600 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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