max turn time is 1 day
Day 20 - Turn: 01d 23h 32m - Total: 16d 05h 11m
Game Started: 05/05/2025 - Last Updated: 06/15/2025 - be careful
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
weixi
Units cost +20% more to build, but gain +30% attack and defense.
16:00:07
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    Units in vision only
    Unit-count sprite
    x 1
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Morale Boost [ 31200 / 50400 ] Samurai Spirit [ 31200 / 88200 ]
AerialVanGo
Units cost +20% more to build, but gain +30% attack and defense.
02:19:18
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    Units in vision only
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
noonoo117
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:03:03
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    Units in vision only
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Snipe Attack [ 37160 / 48600 ] Super Snipe [ 37160 / 97200 ]
Nail
Units cost +20% more to build, but gain +30% attack and defense.
08:09:10
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    Units in vision only
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Morale Boost [ 29770 / 43200 ] Samurai Spirit [ 29770 / 75600 ]
PxlStx
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14:01:00
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    Units in vision only
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Meteor Strike [ 8660 / 75600 ] Meteor Strike II [ 8660 / 126000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
16:05:10
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    Units in vision only
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Mex64
Units cost +20% more to build, but gain +30% attack and defense.
13:03:31
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    Units in vision only
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Morale Boost [ 22640 / 50400 ] Samurai Spirit [ 22640 / 88200 ]
Yellya02
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:00:00
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    Units in vision only
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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