FFA a non-FFA map
Day 5 - Turn: 06d 10h 46m - Total: 06d 10h 46m
Game Started: 05/06/2025 - Last Updated: 06/08/2025 - The end of the Universe
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BlueBounce
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:20:20
3800
  • 10
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
  • 10700
  • 6000
Terrain Tactics [ 2150 / 36000 ] Prime Tactics [ 2150 / 63000 ]
Matacan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:20:30
4200
  • 0
  • 0
  • 0
Double Time [ 6550 / 27000 ] Victory March [ 6550 / 72000 ]
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:10:45
8800
  • 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 8000
  • 5000
Double Time [ 3700 / 27000 ] Victory March [ 3700 / 72000 ]
斩妖
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:10:43
6000
  • 8
    Unit-count sprite
    x 8
  • 8000
  • 5000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Manyakiss
No day-to-day abilities.
08:00:00
3000
  • 0
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
游戏王糕叟
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:18:16
0
  • 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 14000
  • 5000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
arpiedra
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:01:43
3000
  • 9
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
  • 13000
  • 7000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
jakel5564
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:17:45
0
  • 8
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 16000
  • 7000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
09:17:59
6000
  • 8
    Unit-count sprite
    x 8
  • 8000
  • 5000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
midbomber
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:11:13
3000
  • 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 11000
  • 5000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
AL248
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:07:20
1000
  • 9
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
  • 15000
  • 6000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Mex64
No day-to-day abilities.
07:05:00
1000
  • 9
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
  • 15000
  • 7000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Scraxivele
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:13:31
0
  • 9
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 16000
  • 6000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
HAP
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:14:18
7000
  • 7
    Unit-count sprite
    x 7
  • 6000
  • 6000
Double Time [ 4100 / 27000 ] Victory March [ 4100 / 72000 ]
greyg-host
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:06:08
800
  • 8
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
  • 11100
  • 6000
Double Time [ 6350 / 27000 ] Victory March [ 6350 / 72000 ]
ShiningForce4
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:14:30
5700
  • 6
    Unit-count sprite
    x 6
  • 6000
  • 3000
Terrain Tactics [ 2050 / 36000 ] Prime Tactics [ 2050 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.