Teams Tag
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/07/2025 - Last Updated: 05/18/2025 - Hilbert Maze
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Caliyuga
Units gain +10% attack and +10% defense. No day-to-day abilities.
16:16:26
10800
  • 0
  • 0
  • 0
Player team
None [ 65750 / 90000 ] Ex Machina [ 65750 / 90000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 32875 / 54000 ]
AAAAAAAAAAAAAA
Units gain +10% attack. No day-to-day abilities.
19:19:02
36500
  • 0
  • 0
  • 0
Player team
Black Wave [ 9550 / 45000 ] Black Storm [ 9550 / 81000 ]
Sideslip [ 4775 / 18000 ] Sidewinder [ 4775 / 45000 ]
tequilajosh
No day-to-day abilities. Units gain +10% attack.
00:00:00
27400
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 46250 / 54000 ]
Black Wave [ 45000 / 45000 ] Black Storm [ 72625 / 81000 ]
lem_gambino
No day-to-day abilities. Luck on attacks is +0 to +19%.
18:04:42
2200
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 28750 / 54000 ]
Lucky Star [ 0 / 32400 ] Lady Luck [ 0 / 64800 ]
mateomime
No day-to-day abilities. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17:17:46
7900
  • 0
  • 0
  • 0
Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 72412.5 / 90000 ]
greyg-host
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
17:17:01
1400
  • 0
  • 0
  • 0
Player team
Copter Command [ 28800 / 28800 ] Airborne Assault [ 45825 / 86400 ]
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 48400 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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