Got Diplo
Day 50 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/08/2025 - Last Updated: 12/16/2025 - Ultimate GOT: Balanced Edition
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
pizzapie4eva
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:13:32
22050
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 36000 / 36000 ] Airborne Assault [ 81250 / 108000 ]
Jose507pty
No day-to-day abilities.
19:07:17
7200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Hyper Repair [ 23200 / 32400 ] Hyper Upgrade [ 23200 / 64800 ]
Eligitine
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:03:33
23100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 25200 / 25200 ] Airborne Assault [ 64350 / 75600 ]
duck658
Luck on attacks is -14% to +29%.
08:21:45
11600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Overclock [ 15300 / 32400 ] System Crash [ 15300 / 75600 ]
Black Oxidian
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:22:25
12000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Copter Command [ 28450 / 39600 ] Airborne Assault [ 28450 / 118800 ]
ChatGPT
Luck on attacks is -14% to +29%.
02:15:21
12900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Overclock [ 27000 / 27000 ] System Crash [ 29450 / 63000 ]
In.Fluminense🌹
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:09:23
8800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Terrain Tactics [ 33500 / 36000 ] Prime Tactics [ 33500 / 63000 ]
WOTANx
Luck on attacks is -9% to +24%.
28:12:57
28900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
SUPER
hoel
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:11:25
29000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 9600 / 36000 ] Prime Tactics [ 9600 / 63000 ]
greyg-host
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
40:11:04
17050
  • 70
    Unit-count sprite
    x 28
    Unit-count sprite
    x 7
    Unit-count sprite
    x 10
    Unit-count sprite
    x 13
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
  • 578200
  • 32500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 39600 / 39600 ] Airborne Assault [ 118800 / 118800 ]
tequilajosh
Unaffected by snow, but rain affects him the same as snow would for others.
19:00:13
8000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Blizzard [ 27000 / 27000 ] Winter Fury [ 54700 / 63000 ]
SeaweedCowboy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
26300
  • 59
    Unit-count sprite
    x 21
    Unit-count sprite
    x 11
    Unit-count sprite
    x 11
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 326700
  • 29500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 43200 / 43200 ] Airborne Assault [ 80500 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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