Day 7 - Turn: 04d 01h 44m - Total: 09d 00h 59m
Game Started: 05/08/2025 - Last Updated: 08/03/2025 - 48 fronts
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
04:01:14
29000
  • 0
  • 0
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    0/?
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Double Time [ 1000 / 27000 ] Victory March [ 1000 / 72000 ]
Hyper Repair [ 500 / 27000 ] Hyper Upgrade [ 500 / 54000 ]
Varker
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
13:03:39
13800
  • 44
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    x 34
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    x 1
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    x 4
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    x 2
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    x 3
  • 68400
  • 42000
    0/?
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Double Time [ 13850 / 27000 ] Victory March [ 13850 / 72000 ]
Hyper Repair [ 6925 / 27000 ] Hyper Upgrade [ 6925 / 54000 ]
MacKaber
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:14:10
25400
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Turbo Charge [ 13850 / 27000 ] Overdrive [ 13850 / 54000 ]
Urban Blight [ 8575 / 27000 ] High Society [ 8575 / 54000 ]
EggDestroyer
No day-to-day abilities. Unaffected by snow, but rain affects him the same as snow would for others.
11:01:54
26800
  • 0
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    0/?
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Hyper Repair [ 1025 / 27000 ] Hyper Upgrade [ 1025 / 54000 ]
Blizzard [ 1150 / 27000 ] Winter Fury [ 1150 / 63000 ]
游戏王糕叟
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:10:58
400
  • 45
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    x 33
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    x 8
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    x 1
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    x 2
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    x 1
  • 74500
  • 35000
    0/?
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POWER
Terrain Tactics [ 14600 / 36000 ] Prime Tactics [ 14600 / 63000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. No day-to-day abilities.
12:08:41
7200
  • 28
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    x 22
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    x 5
    Unit-count sprite
    x 1
  • 41400
  • 28000
    0/?
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SUPER
Sideslip [ 18000 / 18000 ] Sidewinder [ 34025 / 45000 ]
weixi
Unaffected by snow, but rain affects him the same as snow would for others. No day-to-day abilities.
11:12:36
49200
  • 25
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    x 18
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    x 6
    Unit-count sprite
    x 1
  • 23100
  • 28000
    0/?
    0/?
    0/?
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Blizzard [ 27000 / 27000 ] Winter Fury [ 30550 / 63000 ]
Hyper Repair [ 15275 / 27000 ] Hyper Upgrade [ 15275 / 54000 ]
TacticsCommand
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. No day-to-day abilities.
07:14:52
2500
  • 43
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    x 33
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    x 5
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    x 2
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    x 2
    Unit-count sprite
    x 1
  • 63500
  • 28000
    0/?
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Tsunami [ 9050 / 36000 ] Typhoon [ 9050 / 63000 ]
Sideslip [ 4525 / 18000 ] Sidewinder [ 4525 / 45000 ]
Matacan
No day-to-day abilities. No day-to-day abilities.
10:20:45
18800
  • 0
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Hyper Repair [ 1700 / 27000 ] Hyper Upgrade [ 1700 / 54000 ]
Hyper Repair [ 850 / 27000 ] Hyper Upgrade [ 850 / 54000 ]
theonefreeman12
Unaffected by snow, but rain affects him the same as snow would for others. No day-to-day abilities.
06:10:48
6400
  • 35
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    x 6
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    x 22
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    x 2
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    x 5
  • 55600
  • 34000
    0/?
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Blizzard [ 27000 / 27000 ] Winter Fury [ 46450 / 63000 ]
Hyper Repair [ 23225 / 27000 ] Hyper Upgrade [ 23225 / 54000 ]
jokx
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
09:16:44
29700
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 39000 / 72000 ]
Hyper Repair [ 19500 / 27000 ] Hyper Upgrade [ 19500 / 54000 ]
TeeDubDee
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
10:16:20
18000
  • 0
  • 0
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Lightning Drive [ 1800 / 27000 ] Lightning Strike [ 1800 / 81000 ]
Hyper Repair [ 900 / 27000 ] Hyper Upgrade [ 900 / 54000 ]
GeneralKASH
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
09:06:16
0
  • 0
  • 0
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
4ldwin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
05:07:43
700
  • 42
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    x 1
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    x 6
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    x 32
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    x 2
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    x 1
  • 55300
  • 33000
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 40900 / 72000 ]
Hyper Repair [ 20450 / 27000 ] Hyper Upgrade [ 20450 / 54000 ]
BoldGiraffe
No day-to-day abilities. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:00:59
24500
  • 32
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    x 24
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    x 4
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    x 2
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    x 1
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    x 1
  • 44900
  • 30000
    0/?
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Hyper Repair [ 20375 / 27000 ] Hyper Upgrade [ 20375 / 54000 ]
Urban Blight [ 5650 / 32400 ] High Society [ 5650 / 64800 ]
penguinwarrior
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on roads.
08:00:00
6000
  • 0
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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